![median xl evil eye of the claw median xl evil eye of the claw](https://i.imgur.com/cXiffVh.jpg)
The bonus is based on the distance between you and the ward. The increase is also based on distance to the closest animal: close, very close, on top of it.Ĭast on a corpse, this produces a ward that regenerates the life of all nearby allies. Passive increases spell damage when you are near animal-class enemies. The spell has a duration of 4 seconds, and a 4 second timer.
![median xl evil eye of the claw median xl evil eye of the claw](https://kiwifarms.net/proxy.php?image=https%3A%2F%2Fproxy.duckduckgo.com%2Fiu%2F%3Fu%3Dhttp%3A%2F%2Fmedia.moddb.com%2Fimages%2Fmods%2F1%2F6%2F5960%2Fscreenshot26.jpg)
The lightning is actually concentrated in the center area twice as many lightning bolts come down within a 5.3 yard radius around the center than in the outer circle of the spell with a 11.6 yard radius.
![median xl evil eye of the claw median xl evil eye of the claw](http://www.diablo1.ru/images/median_screenshot02.jpg)
The lightning bolts, using that weird unused tilted lightning bolt graphic in the mpqs, do not just fall from the sky, but have a duration, and enemies standing still under them take a lot more damage. The spell has a duration of 4 seconds, and a 4 second timer.Ĭast on the ground, it first causes rain to fall, and after one second lightning starts coming down at a rate of three bolts per second. This makes it slightly easier to target a specific enemy. The path of the charging rhino demons is about 30 yards wide, but the majority is concentrated in a width of 10 yards. The spell obviously cannot be targeted at a specific enemy, but causes good damage to groups. It causes a lot of rhino demons to charge across the screen, causing physical damage, stun and knockback to anyone in their way.
![median xl evil eye of the claw median xl evil eye of the claw](https://static.wikia.nocookie.net/median-xl/images/a/a2/Cathedral_of_Vanity_Map.png)
More or less a copy of Carrion Flight in the first Median but with D1 horned demon graphics instead of crows, and targetable at a distant spot instead of centered on the caster. It also emits some random fire rivers from the center when it is finished. Similar to War3 Flamestrike, this causes a pillar of flame at the target spot, causing massive damage to enemies at its center, and less damage to enemies at the edge. The entire length of the bolts causes damage. Enemies standing in the path of multiple bolts take extra damage. It is hard to hit specific enemies with this skill, but if there is only one enemy, it will get hit eight times and take a lot of damage.įires lightning bolts at all nearby enemies, like Diablo 1 Chain Lightning, or like a LF hit emanating from your character. The crows can swarm out in all directions, or hit the same target multiple times. Releases eight homing crows from around the caster. Similar to Shock Web in classic LoD, but you do not want the enemy to stand in it, but to move through it. Throw multiple fire spikes that explode when an enemy walks over them. The life steal is a fixed amount and depends only on the number of enemies hit. Releases a multishot wave of voracious insects that does physical damage and steals life for the caster. This makes it hard to aim, but it does cause splash damage. The spirit first flies around for 2 seconds, chasing nearby enemies, and then explodes on the first enemy within range. Launches a target seeking fire spirit that circles the enemy and explodes on contact. Passive increases the damage inflicted by other elemental spells.Ĭauses spikes to come up below the target enemy, like the death mauler attack. I know all these are possible, so it's just a matter of time to implement them. But I do hope to come out of the exams with all skills done for at least 3 or 4 of the five characters.
Median xl evil eye of the claw mod#
Okay, I've done about 20 skills of the ones listed here, but exams are coming up so I won't be able to mod much in the near future.